![]() The audio stays true to the predecessors, but often there are sounds that cut through the familiar sound with a sharpness and distinctness that hint at the progress technology has made in twelve years. Brilliant lighting and an expertly chosen colour pallette also aid the overall impression. From dark crypts to spider lairs and arid deserts, cold mountain regions, and flowing lava landscapes. But the beautiful design makes up for it, and both environments and characters are incredibly varied throughout. From a gameplay perspective there is very little to complain about, and as far as entertainment value goes Diablo III delivers with flying colours.īlizzard have made it their mission to allow players to run their games on less powerful machines, and thus Diablo III may not be the prettiest game on the planet. Add to this the almost ridiculous ease with which you can play alongside friends and pick any particular point in the adventure in case you want to revisit a dungeon a few times. The difficulty level is well tuned, and it never becomes too hard or too easy, and the hours fly away as you make your way through Sanctuary. It took me around 18 hours from the first login until I had completed the game on normal, and it was a captivating experience from start to finish. And it comes in handy when you realise during a boss fights three quarters into the game, that you probably could use a bit of stun resistance after all. It may not appeal to all purist Diablo fans, as they are used to having to play as all four barbarians in Diablo II to try out all their skills, but this is truly a step forward, and a system that does away with a lot of unnecessary headaches. If you want to try something completely different, you're just a few mouse clicks away from a completely different build. You can specialise these further with the help of runes, and these are also gradually unlocked as you make your way through the game, and these also present players with interesting choices.īest of all, you can shift things around and change things as you wish. Here you gradually unlock abilties in seven categories, six active ones and one passive, and you can compose these as you see fit, more or less freely.Īll skills are useful, and there is none of the "your attacks make 0.25 per cent more damage" nonsense. Where Diablo (and almost all subsequent games in the genre it created) makes use of a traditional skill tree, where you start out by assigning points to some fundamental abilities, and later use points to further specialise your character in various ways, Diablo III is radically different. All the essential components are still intact, but some things have been drastically altered and this includes the skill system. It's a job for a hero, and that's where you enter the fray.įrom a gameplay perspective there is a whole host of details that have changed since the predecessors. There are ominous signs that the two remaining lords of darkness, Belial and Azmodan, have begun to make their moves. But as a mystical star falls down from the heavens and lands in the cathedral in the ruins of Tristram - it's a sign that the end of the world is coming. Since then Sanctuary has been blessed with relative peace and tranquillity. those of us who played Diablo II) put an end to Diablo, the Lord of Terror and his Prime Evil brothers. Twenty years have passed since a group of heroes (i.e. ![]()
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